Hi! I am an experienced art director with over eight years in the video game industry. My focus is on creating the best visuals for the games we are making.
I shape and define the visual direction of a project and carry it from early concept all the way to the final delivery. I lead and support the art team by setting standards, giving
clear direction, and ensuring consistency across all assets and stages of production. I am experienced in navigating tight deadlines, switching between projects and visual styles, and
keeping the team motivated along the way.
I hold a B.Sc. in Game Design and bring a strong understanding of both creative vision and practical production needs. I’m always exploring new techniques and tools to push creative boundaries and keep the teams workflows efficient and up to date.
Beyond my professional work, I am doing industrial photography and leatherwork. Furthermore, I help restore and maintain a historic steam train, contribute as a tour guide and help as a shunting
assistant.
Feel free to get in touch
Unannounced Project
Limbic Entertainment GmbH
(ongoing)
Park Beyond: Chicken Run: Dawn of the Nugget (DLC)
Theme park simulation (PC, PS5, Xbox Series X|S)
Limbic Entertainment GmbH
Art director
(2023)
Theme park simulation (PC, PS5, Xbox Series X|S)
Limbic Entertainment GmbH
Art director
(2023)
Theme park simulation (PC, PS5, Xbox Series X|S)
Limbic Entertainment GmbH
Art director
(2019-2023)
City builder / management simulation (PC, PS4, Xbox)
Limbic Entertainment GmbH
3D art
(2019)
City builder / management simulation (PC, PS4, Xbox)
Limbic Entertainment GmbH
3D art
(2019)
Tropico 6: The Llama of Wall Street (DLC)
City builder / management simulation (PC, PS4, Xbox)
Limbic Entertainment GmbH
Concept art, 3D art
(2019)
City builder / management simulation (PC, PS4, Xbox)
Limbic Entertainment GmbH
Concept art, 3D art
(2018-2019)
Online survival game (PC, PS4, Xbox)
Limbic Entertainment GmbH
Concept art, illustrations, 3D art
(2017-2019)
Adventure game (PC)
Daedalic Entertainment GmbH
Background illustrations, moodpaintings
(2016)
Comedy horror movie
DigiTale Studios
Character concept art
(2014)
"Simon is easily one of the best artist I had the pleasure to work with. He draws from his wide visual knowledge and excellent research techniques to create great concepts in 3D or 2D alike. By that he has a significant impact on the visual design of our games. I know Simon as someone who constantly works on improving his skill set further and adapting new techniques to refine his workflow. His opinion is highly valued across all departments. During the past years I would always turn to him for honest and constructive feedback. Simon is a true team player and a fun guy to work with. I would be happy if we get to team up again in the future!"
- Janrike Berger, Lead Artist @Limbic Entertainment
"Simon is one of those rare artists who is not only highly disciplined and motivated, great with composition, style and color, but who also values and enjoys proper and solid research. During his internship he independently worked himself into the project, easily adapted to the game's style and quickly managed to create artworks with an accurate and creative eye for mood and detail."
- Kevin Mentz, Game & Narrative Designer @Daedalic
"Simon Klinz, ist ein verdammt talentierter Artist! Während seines Praktikums bei Daedalic hat er meine Erwartungen weit übertroffen, die ich von seinem Portfolio ausgehend hatte. Mit viel Kreativität, Liebe zum Detail, Recherche hat er sich alle gestellten Aufgaben zu Eigen gemacht und zügig und meisterlich abgeliefert.
Ich würde immer wieder sehr gerne mit ihm zusammenarbeiten!"
-Simone Grünewald, Art Director @Daedalic